Weapon range is 12″ for pistols, and is unlimited for muskets and rifles. Shooting takes place in Skill order, highest to lowest. Shooting Phase – models may engage in shooting if they have a loaded weapon.Models on foot usually move 8″, with modifiers for terrain. Movement Phase – models move in Skill order, lowest to highest, with the exception that a higher Skill model can always be chosen to move before a lower Skill model should the player wish – for example, in a situation where two models are in charge range of each other, the higher skilled model can move before the lower skilled model and therefore get the bonus for charging into combat.At the beginning of the turn, each player rolls 1D10, with the highest score holding the initiative for the turn. Once this is reduced to zero, the model is defeated.Ī turn in Forager consists of four phases. Fatigue – essentially a models health.Field Craft – this stat can be used for defensive rolls, as well as other actions such as foraging, binding wounds or reloading weapons.Combat – how many dice the model rolls when fighting combat.Skill – determines the initiative value of the model.These traits help define each model and give it advantages and flaws. As a model gains Battlefield Experience, it can be allocated more traits. Traits – Characters can have three types of traits: personal traits, battle traits and command traits.For example, a character with Pots and Pans can ignore its first hit, as it has been deemed to fortuitously hit this piece of equipment Equipment – Characters often carry around bits and pieces of equipment, and this can provide benefits during battle.Weapons – What the model is armed with, usually a ranged weapon plus a melee weapon of some sort.Battlefield Experience – this rating helps define the characters other stats, indicates whether the character raw recruit or perhaps an old sweat. Forager will comfortably handle forces of a dozen figures or more a side, but you can typically play with as little as six figures and have a fun and exciting game – very small forces compared to what players may be used to playing in games set during the Napoleonic wars.Įach figure in a player’s is a detailed individual, defined by their Battlefield Experience, Weapons, Equipment, Traits, Skill, Combat, Field Craft and Fatigue. In order to play Forager you will need at least four ten-sided dice, some miniatures to represent your command, some character cards and a playing area of at least 3′ x 3′ with appropriate terrain. Those names maybe familiar, as they previously designed the Napoleonic rules Over the Hills, and Adrian has also written the Albion Triumphant and A Clash of Eagles expansions for Black Powder from Warlord Games.įorager is a departure from Adrian’s previous work, as it deals with a small number of figures per side, although the action is still firmly rooted in the Napoleonic Wars, in this case specifically the Peninsular War of 1808 – 1814. Lieutenant Graeme’s experience is one such account.įorager brings those brutal combats to life, allowing players to recreate not only the small skirmish actions known as the ‘little war’, but also the combat engagements described by brave George Graeme.”įorager is designed and written by Adrian McWalter and Quinton Dalton. “There are countless tales written by soldiers of the Napoleonic Wars, many highlighting that some of their experiences were forged on the anvil of single combat combat that was fast paced, bloody, very personal, and a microcosm of the great battles that raged around them. Forager opens with an excerpt from the account of Lieutenant George Drummond Graeme of the 2nd Light Kings German Legion of the battle at Le Haye Sainte in 1815:
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